Showing posts with label Books Catalogue. Show all posts

Showing posts with label Books Catalogue. Show all posts

The Complete Beatles Chronicle


The Complete Beatles Chronicle

A massive, gorgeous chronicle of the Beatles' days together, from the producer of the wildly successful The Beatles: Recording Sessions. Exhaustively documents the group's public and private lives from the early days until their breakup. Illustrations.

About the Author

Mark Lewisohn has long been recognized as the leading authority on the Beatles, and also writes in a freelance capacity for a number of publications including regular contributions to the 'Radio Times'.

Expert WSS 3.0 and MOSS 2007 Programming (Wrox Programmer to Programmer)


Expert WSS 3.0 and MOSS 2007 Programming (Wrox Programmer to Programmer)

Providing you with in-depth coverage of the WSS 3.0 and MOSS 2007 development framework, this book shares step-by-step recipes and real-world examples to help you develop the skills you need to become a proficient WSS 3.0 and MOSS 2007 developer.

Code-walkthroughs and in-depth technical discussions explore implementing features, list and field types, actions, site columns and site content types,application pages, and site definitions and site provisioning providers. Get detailed coverage of field-rendering server controls, web configuration modification via SharePoint® object model, extending the STSADM command line utility, feature receivers, custom timer jobs, feature dependency, and feature stapling. The book also covers event receivers (including list, item, and web event receivers), and reviews code access security and SharePoint Web parts. Plus, you'll learn how to package your SharePoint solution in a single deployment package and deploy it as a single unit.

What you will learn from this book

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How to implement custom features, actions, application pages, list and field types, site columns and site content types, and site definitions and site provisioning providers
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Techniques for modifying web configuration files via SharePoint object model, extending the STSADM command line utility, and implementing custom timer jobs
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How to develop feature receivers, feature dependencies, and feature stapling
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Ways to implement list, item, and web event receivers
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How to implement SharePoint solution packages
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Techniques for developing custom SharePoint Web parts
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How to use the Business Data Catalog XML markup language to implement BDC application definition files

Who this book is for

This book is for SharePoint developers who are interested in exploring the programming capabilities of WSS 3.0 and MOSS 2007.
Wrox Expert books present the wisdom accumulated by an experienced author team who is recognized as experts by the programming community. These experts challenge professional developers to examine their current practices in pursuit of better results.

Film Production Theory (The Suny Series, Cultural Studies in Cinema/Video)


Film Production Theory (The Suny Series, Cultural Studies in Cinema/Video)

To all appearances, the business of cinema goes on as usual. Yes, movies are being made. The production lines in the studios keep churning out their images. The digital effects specialists stay up late at night to meet endless deadlines. Films open in Berlin or Cannes. Critics write their reviews. People talk about the latest releases at work or during dinner with friends. More than ever the filmmaking industry is part of our everyday cultural landscape. Premiere tells us what is going on. Critics on TV give thumbs up or down. Hard Copy and Entertainment Tonight keep us abreast of the successes and distresses of the stars and would-be stars. Even the historians of the medium regularly bring out fresh editions covering recent developments in the field. Once a year, the Academy Awards are seen the world over. Week after week, Variety tabulates the receipts. The money keeps pouring in. Another blockbuster year for the motion picture industry is in the works!

On the surface indeed, nothing has changed and it is business as usual in Hollywood. If we dig a little deeper, though, it is not difficult to see that this background of continuing normality, glamour, and professionalism in the industry in fact hides radical transformations that have influenced the conception, production, distribution, and reception of films in the last

Software Product Management and Pricing: Key Success Factors for Software Organizations


Software Product Management and Pricing: Key Success Factors for Software Organizations

Amazingly, in a time in which book fairs are overflowing with a multitude of new publications, there are important topics which are not yet addressed in literature. Software product management used to be one of these, software pricing still is. When we first dealt with these subjects in IBM in the 1980s, it was like occult science ith a few insiders who did not share their secrets with others, let alone reveal it to third parties. There was no literature on the subject.

Through a laborious learning-by-doing process, we gradually became insiders ourselves. Peter Clough worked on IBM’s software pricing and terms for over 20 years, the executive from 2002 to 2008 who designed the pricing for the largest software deals, before he started his own consulting business. Hans-Bernd Kittlaus was responsible for IBM’s European product management for database and application development projects before he made his first attempt, as director of the German savings banks organisation at the end of the 1990s, to take the concept of software product management into an organisation with thousands of application developers. There was still no literature. In 2004 he co-authored one of the first books on software product management ([KiRaSch04]) and started to consult software vendors and corporate IT organizations on the subject. The book in your hands provides an updated comprehensive view of software product management and the first extensive publication on software pricing that we are aware of. We hope you find the work both thought-provoking and useful. On www.innotivum.com you can find updates and additional information. The judgement of our success we leave to you and look forward to your criticism and praise at “info@innotivum.com”.

Software Engineering: International Summer Schools, ISSSE 2006-2008, Salerno, Italy, Revised Tutorial Lectures


Software Engineering: International Summer Schools, ISSSE 2006-2008, Salerno, Italy, Revised Tutorial Lectures

Software engineering is widely recognized as one of the most exciting, stimulating, and profitable research areas, with a significant practical impact on the software industry. Thus, training future generations of software engineering researchers and bridging the gap between academia and industry are vital to the field. The International Summer School on Software Engineering (ISSSE), which started in 2003, aims to contribute both to training future researchers and to facilitating the exchange of knowledge between academia and industry.

This volume constitutes a collection of articles originating from tutorial lectures given during the last three ISSSE summer schools, as well as a number of contributions on some of the latest findings in the field of software engineering. The book is organized in three parts on software requirements and design; software testing and reverse engineering; and management.

Data Mining and Knowledge Discovery Handbook


Data Mining and Knowledge Discovery Handbook

This handbook organizes all major concepts, theories, methodologies, trends, challenges and applications of data mining (DM) and knowledge discovery in databases (KDD) into a coherent and unified whole. The book first surveys, then provides comprehensive yet concise algorithmic descriptions of classic methods plus recently-developed extensions and novel methods. The volume concludes with in-depth descriptions of data mining applications in various interdisciplinary industries including finance, marketing, medicine, biology, engineering, telecommunications, software, and security. Data Mining and Knowledge Discovery Handbook is designed for research scientists and graduate-level computer science and engineering students. It is also suitable for professionals in fields such as computing applications, information systems management, and strategic research management.

3D QSAR in Drug Design: Volume 2: Ligand-Protein Interactions and Molecular Similarity


3D QSAR in Drug Design: Volume 2: Ligand-Protein Interactions and Molecular Similarity

Volumes 2 and 3 of the 3D QSAR in Drug Design series aim to review the progress being made in CoMFA and other 3D QSAR approaches since the publication of the highly successful first volume about four years ago.

Volume 2 (Ligand-Protein Interactions and Molecular Similarity) divides into three sections dealing with Ligand-Protein Interactions, Quantum Chemical Models and Molecular Dynamics Simulations, and Pharmacophore Modelling and Molecular Similarity, respectively.

Volume 3 (Recent Advances) is also divided into three sections, namely 3D QSAR Methodology: CoMFA and Related Approaches, Receptor Models and Other 3D QSAR Approaches, and 3D QSAR Applications.

More than seventy distinguished scientists have contributed nearly forty reviews of their work and related research to these two volumes which are of outstanding quality and timeliness. These works present an up-to-date coverage of the latest developments in all fields of 3D QSAR.

SQL Server 2005 Management and Administration


SQL Server 2005 Management and Administration

Microsoft SQL Server 2005 Management and Administration, based on Service Pack 2, addresses the challenges database administrators regularly encounter on SQL Server 2005 by providing detailed guidance in the areas of management, administration, security, and monitoring. With coverage of the new features and functionality of SQL Server 2005 Service Pack 2, this book is designed to be comprehensive, resulting in something for all database administrators—from simple tips to tactical solutions. Microsoft SQL Server 2005 Management and Administration goes far beyond the basic installation and setup information found in many other resources. The book looks at day-to-day administration, best practices, tips, and step-by-step configurations based on real-world examples found in the industry. Unlike others, this book includes not only administration and management details on the Database Engine, but also coverage of other SQL Server 2005 components often overlooked, including Analysis Services, Reporting Services, and more.



Understand how to…

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Configure and tune the Database Engine, Reporting Services, Analysis Services, Integration Services, and Notification Services
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Harden a SQL Server implementation
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Implement SQL Server highavailability alternatives, such as Failover Clustering, Log Shipping, Database Mirroring, and Replication
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Monitor a SQL Server 2005 infrastructure with Operations Manager 2007, including how to configure the SQL Server Management Pack and install Operations Manager 2007
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Automate SQL Server routine maintenance
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Encrypt SQL Server data and communications, including setting up a Certificate Authority
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Performance tune and troubleshoot a SQL Server environment
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Create Integration Services packages and transfer data

Windows Vista: The Definitive Guide


Windows Vista: The Definitive Guide

Whether you're a beginner, power user, or seasoned professional, Windows Vista: The Definitive Guide has everything you need to customize the operating system, master your digital media, manage your data, and maintain your computer -- regardless of which Windows Vista edition you're using.

Why this book and not some other resource? Bestselling author and Windows expert William Stanek doesn't just teach you the steps you need to follow, he also tells you how features work, why they work, and how you can customize them to meet your needs. You'll learn how to squeeze out every last bit of power out of Windows Vista, and how to make the most out of its features and programs, including how to:

* Set up, customize and tune Windows Vista - Optimize its appearance and performance; install, configure and maintain software; customize your hardware; and install printers, scanners and faxes
* Manage your files - Search your computer more efficiently; secure your files and data; share and collaborate; and get the most out of accessories such as the Mobility Center
* Master your digital media - Create media libraries with Media Player; manage digital pictures and videos with Photo Gallery; make DVDs with DVD Maker; and create movies with Movie Maker
* Get connected and start networking - Set up a home or small-office network; learn to use Windows Mail, Calendar, and Meeting Space; conquer Internet Explorer 7; and master on-the-go networking
* Protect your computer - Keep your family safe while on the Internet; set up parental controls and content ratings; navigate the computer security maze; configure Windows Vista's security features
* Manage and support Windows Vista systems - Deal with user accounts, disks and drives; handle routine maintenance and troubleshooting; and resolve advanced support and recovery issues
* Learn advanced tips & techniques - Manage the Windows boot environment, explore Group Policy, discover keyboard shortcuts, and much more

About the Author

William R. Stanek has over 20 years of hands-on experience with advanced programming and development. He has written 61 books including: "Microsoft Windows Server 2003 Administrator's Pocket Consultant", "Windows Server 2003 Inside Out", "Microsoft Exchange Server 2003 Administrator's Pocket Consultant", and "Microsoft IIS 6.0 Administrator's Pocket Consultant" (all from Microsoft Press). These are currently the best sellers in their respective markets.

The Book of JavaScript: A Practical Guide to Interactive Web Pages


The Book of JavaScript: A Practical Guide to Interactive Web Pages

Most Web developers pick up a book to learn how to use a language like JavaScript, looking for practical examples of how to get things done. The Book of JavaScript: A Practical Guide to Interactive Web Pages is plenty practical, and hits the mark as a reader-friendly and well-organized tutorial on JavaScript.

The book assumes no prior knowledge in JavaScript or other procedural languages, although familiarity with HTML is best. The well-thought-out text focuses on various programming goals--like rollovers and form validation--instead of the anatomy of the JavaScript language itself. The fast-moving chapters skillfully weave text with example code. Sections of the code and related sections of the accompanying text are numbered--a convention that is very helpful in teaching new techniques, and for quick reference later on.

Throughout the book, real-world examples of JavaScript in action, such as a clock script from NASA's site, illustrate its applications. A page from Salon.com, for instance, shows frame techniques, too. Ambitious readers can complete assignments to test their knowledge. The companion CD-ROM contains all of the code, as well as correct answers for the assignments.

Of all of the JavaScript tutorials out there, The Book of JavaScript is one of the more engaging and truly effective. --Stephen W. Plain

Topics covered:

* Browser detection
* Rollovers
* Window manipulation
* Custom functions
* Form processing
* Arrays
* Loops
* Timing events
* Frames
* Image maps
* Form validation
* Cookies
* Dynamic HTML (DHTML)
* Plug-ins
* ActiveX controls

JavaScript lets users enrich their Web pages with interactivity, animation, and other fun and useful features that can make a site worth every click. Unlike many other books, this complete guide teaches the JavaScript language as well as how to apply it. JavaScript savant David Thau guides coders through every hurdle, covering image swaps, functions, frames, cookies, alarms, and other seemingly mysterious JavaScript capacities with ease. Both reference and tutorial, each chapter addresses a particular function with a real-world example and an appropriate lesson. Readers try their hand and then see how the author coded it. Chapter by chapter, they acquire a range of skills including how to make a Web site remember a visitor's name and preferences. An accompanying CD-ROM includes the entire book, several bonus chapters, and all the coding in the examples.

About the Author

David Thau has been working for Wired Digital for the past four years, where he is currently Senior Scientist. He is the author of the very widely read and referenced JavaScript tutorials at Webmonkey- consistently referred to as the best JavaScript tutorials online. With a Masters in Cognitive Psychology and MSEE in Computer Science, Thau has been artfully teaching JavaScript to designers, production people, engineers, artists and children for the last two years. In his spare time, Thau solves complicated math problems and is the CEO for biancaTroll Productions.

Web Campaigning (Acting with Technology)


Web Campaigning (Acting with Technology)

Winner, 2008 Doris Graber Outstanding Book Award presented by the Political Communication Section of the American Political Science Association.

The use of the Web in U.S. political campaigns has developed dramatically over the course of the last several election seasons. In Web Campaigning, Kirsten Foot and Steven Schneider examine the evolution of campaigns' Web practices, based on hundreds of campaign Web sites produced by range of political actors during the U.S. elections of 2000, 2002, and 2004. Their developmental analyses of how and why campaign organizations create specific online structures illuminates the reciprocal relationship between these production practices and the structures of both the campaign organization and the electoral arena. This practice-based approach and the focus on campaigns as Web producers make the book a significant methodological and theoretical contribution to both STS and political communication scholarship.

Foot and Schneider explore the inherent tension between the desire of campaigns to maintain control over messages and resources and the generally decentralizing dynamic of Web-based communication. They analyze specific strategies by which campaigns mitigate this, examining the ways that the production techniques, coproducing Web content, online-offline convergence, and linking to other Web sites mediate the practices of informing, involving, connecting, and mobilizing supporters. Their conclusions about the past decade's trajectory of Web campaigning point the way to a political theory of technology and a technologically-grounded theory of electoral politics.

A digital installation available on the web illustrates core concepts discussed in the text of the book with examples drawn from archived campaign Web sites. Users have the opportunity to search these concepts in the context of fully operational campaign sites, recreating the Web experience of users during the election periods covered in the book.

About the Author

Kirsten A. Foot is Associate Professor in the Department of Communication at the University of Washington.

Steven M. Schneider is Professor in the Department of Social Sciences and Humanities at SUNY Institute of Technology.

XML in Action (IT Professional)


XML in Action (IT Professional)

Currently, XML is a bubbling cauldron of expectations and implementations. In XML in Action, William J. Pardi gives you a feel for what Microsoft is throwing into the mix by providing a general introduction to XML, with a focus on Internet Explorer 5.0's implementation in particular.

Not surprisingly, the book opens up with a discussion of markup languages, the need for an extensible solution such as XML, and a taste for some of the associated languages currently critical to XML. The text then moves into the structure of XML documents, presenting the many XML terms and explaining how Document Type Definition (DTD) enforces the rules that govern XML implementations.

The book illustrates how to script XML and how to use it to build data structures--a major advantage of XML and an important skill for Web developers. The author also discusses the Extensible Stylesheet Language (XSL), a special formatting dialect for use with XML, and the special linking capabilities of XML, focusing on Xlink and Xpointer. Pardi illustrates several other advanced aspects of XML and documents the XML Object Model. A companion CD includes e-text of the book, content, and code samples and links to XML resources online. While this title is written through the eyes of Microsoft, it provides an excellent introduction to the possibilities and realities of XML. --Stephen W. Plain

XML IN ACTION shows site developers how to use XML to transcend the limitations of HTML in the delivery of rich, structured data from any application. This insightful guide describes how to work with XML as featured in Microsoft® Internet Explorer 5, offering rich examples of XML-enhanced Web pages that you can incorporate into your own sites.XML IN ACTION will help you:

• Learn how XML relates to other common markup languages and what sets it apart from HTML, SGML, and RTF

• Understand the basics of XML structure and syntax• Learn the rules that define Document Type Definition (DTD)

• Utilize XML through scripting

•Use XML as a data source to learn the ins and outs of its linking capabilities

• Examine how XML works and help you create extensible style sheets based on formatting rules

• Find out about current development and what the future holds for XML

Take advantage of newer, cleaner data representation techniques for designing or updating Web pages and sites with XML IN ACTION. Included on CD-ROM:

• Developer content from the Site Builder Network Web site, brought to you by MSDN™

• Fully searchable electronic version of the book

• Code samples used in the book

• Web links to XML-related sites

Windows via C/C++ (Pro - Developer)


Windows via C/C++ (Pro - Developer)

Get the preeminent guide to programming application for Windows with C++. Programming Applications for Microsoft Windows is a classic book (formerly titled Advanced Windows, Third Edition) and is now fully updated for Windows Vista, including the latest information about Windows XP. In-depth and comprehensive, this essential reference covers the Windows operating system and how to program at the API level. Recognized experts provide an inside view of how Windows works and how to use its features in Visual C++ development tasks. Topics covered include processes, thread pooling, virtual memory, DLLs, file I/O, and message crackers. For systems-level programmers, this is a must-have title. Includes code samples in Visual C++.

Features coverage of classic topics such as thread pooling, heaps, and advanced DLL techniques

Provides expert guidance fully updated for Windows Vista

Provides extensive sample code in Visual C++ 2005

About the Author

Jeffrey Richter is a cofounder of Wintellect a training, debugging, and consulting firm dedicated to helping companies build better software faster. He is the author of CLR via C#, Applied Microsoft .NET Framework Programming, and several other Windows-related programming books. Jeffrey is also a contributing editor and columnist for MSDN® Magazine. He has been consulting with the .NET Framework team since October 1999.

Christophe Nasarre works for BusinessObjects, a multinational business-intelligence consultancy and training company that is focused on helping organizations gain better insight into their business through business intelligence solutions. He has worked as a technical editor on numerous Microsoft Press books

Silverlight 2 Bible


Silverlight 2 Bible

Create Web 2.0 applications from the inside out

Create rich, cross-platform, interactive Web applications with Microsoft's new Silverlight and this essential guide. Designers will discover how to add animation, audio, video, and other high-impact effects. Programmers will cover Visual Studio®, .NET, and other programming tools, and work with Silverlight's presentation, commu-nications, and data frameworks. Packed with techniques, tips, and a 16-page color insert of striking examples, this is the book you need to succeed with Silverlight.

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Make the most of Silverlight—whether you're a designer or programmer
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Get up to speed on the architecture, frameworks, and plug-in
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Create custom buttons, scroll bars, and menus with XAML tools and brushes
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Use the Expression Suite to create stunning user interfaces with media and animations
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Encode metadata, add scripts to video, and learn smart media tricks
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Write code with C#, Visual Basic, JavaScript®, Python®, and other DLR languages
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Implement sockets, parse XML data, and use LINQ to query SQL databases

About the Author

Brad Dayley is a senior software engineer with 16 years of experience developing products and services for Microsoft Windows, Linux, and NetWare. He is the author of several books on topics including large network management, Web frameworks, and the Python programming language.

Lisa DaNae Dayley has owned a media creation business for 14 years and written several books including Roxio Easy Media Creator 8 in a Snap and Photoshop CS3 Extended Video and 3D Bible.

Intelligent Positioning: GIS-GPS Unification


Intelligent Positioning: GIS-GPS Unification

Satellite positioning and computerised spatial data have transformed the way in which many areas of research and commercial activity are conducted. The combination of GIS and GPS is used for a broad spectrum of experiments.

This book provides technical overview of GIS, GPS and their integration, before focusing on a selection of R&D activities in applications that range from intelligent transport systems to real time location based tourist information systems. It also examines current commercial applications that use combined technologies from the point of view of superficial integration and deep integration.

* A first GIS-GPS integration book looking at applications that combine GIS and GPS to provide one solution.
* Provides overviews of GIS, GPS and GIS-GPS integration for those who are less familiar.
* Each chapter contains case studies to illustrate the end product or commercial activities that research can lead to.
* Focuses on fundamental principles and concepts.

This book is an essential read for postgraduate researchers and advanced students working with technical aspects of GIS/GPS in Departments of Geography, GIS, Geomatics, Geodesy and Software Engineering. It would also be valuable for professionals involved in GIS/GPS systems development in the fields of software engineering and communication.

About the Author

George Taylor, University of Glamorgan, UK Geoff Blewitt, University of Nevada, USA

Charging for Mobile All-IP Telecommunications (Wireless Communications and Mobile Computing)


Charging for Mobile All-IP Telecommunications (Wireless Communications and Mobile Computing)

This book provides a complete and comprehensive overview of 3G UMTS charging services

Evolving from offline billing of traditional telecommunications, charging for IP services in mobile networks is challenging; charging convergence is one of the major trends in the telecom industry. Advanced mobile telecommunications incorporates data applications with real-time control and management, and requires a convergent and flexible online charging system. Such convergence is essential to mitigate fraud and credit risks in order to provide more personalized information to users about charges and credit limit controls.

Charging for Mobile All-IP Telecommunications provides comprehensive and practical coverage of online and offline charging based on mobile operator experiences, and the latest efforts undertaken by the UMTS specifications.

Key features:

* Presents a complete overview of the telecommunications charging system, including the evolution from 2G to 3G and all-IP network charging frameworks

* Discusses all management aspects related to charging and billing processes, with a focus on the major trends and developments within the telecoms industry

* Provides an overview of the telecom networks such as PSTN, GSM, UMTS and IMS

* Covers the concepts of the telecom charging on mobile services and the new technologies for implementing online charging system, such as GTP’ and Diameter protocol

* Contains coverage on network nodes and data flows in relation to charging of mobile applications, such as IMS call and content downloading

* Explains the IP-based online charging system, protocol details and recent trends in charging for mobile telecom industry

This book is an invaluable resource for graduate students, telecoms and IP engineers, network service providers and system architects. Information technologists and networking equipment manufacturers will also find this book insightful.

Big Java


Big Java

No one brews up a better Java guide than Cay Horstmann and in this Third Edition of Big Java he's perfected his recipe. Thoroughly updated to include Java 6, the Third Edition of Horstmann's bestselling text helps you absorb computing concepts and programming principles, develop strong problem-solving skills, and become a better programmer, all while exploring the elements of Java that are needed to write real-life programs.

A top-notch introductory text for beginners, Big Java, Third Edition is also a thorough reference for students and professionals alike to Java technologies, Internet programming, database access, and many other areas of computer science.

Features of the Third Edition:

* The 'Objects Gradual' approach leads you into object-oriented thinking step-by-step, from using classes, implementing simple methods, all the way to designing your own object-oriented programs.
* A strong emphasis on test-driven development encourages you to consider outcomes as you write programming code so you design better, more usable programs
* Helpful "Testing Track" introduces techniques and tools step by step, ensuring that you master one before moving on to the next
* New teaching and learning tools in WileyPLUS--including a unique assignment checker that enables you to test your programming problems online before you submit them for a grade
* Graphics topics are developed gradually throughout the text, conveniently highlighted in separate color-coded sections
* Updated coverage is fully compatible with Java 5 and includes a discussion of the latest Java 6 features

An Introduction to 3D Computer Vision Techniques and Algorithms


An Introduction to 3D Computer Vision Techniques and Algorithms

Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model.

This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently:

* present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms
* explain scale-space vision, as well as space reconstruction and multiview integration
* demonstrate a variety of practical applications for 3D surface imaging and analysis
* provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures

An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

About the Author

Boguslaw Cyganek, AGH – University of Science and Technology, Department of Computer Science, Signal Processing Laboratory, Krakow, Poland

Boguslaw Cyganek has been teaching at the AGH – University of Science and Technology since 1993 and is now a Lecturer and Researcher in the Department of Electronics and Computer Science. His research interests include the development of image processing systems, robot vision and neural networks. During this time, he has gained several years of practical experience working as a Software Development Manager and a Software Engineer both in the USA and Poland. He has also written Three Dimensional Image Processing (Academic Publisher House, 2002) and 18 academic papers on image processing and algorithms.

Paul Siebert, Department of Computing Science, University of Glasgow, 3D-MATIC Research Laboratory, Scotland

Dr Jan Paul Siebert is currently Director of the 3D-MATIC Research Laboratory in the Department of Computing Science at Glasgow University. His research interests are in computer vision, image processing, and 3D imaging by stereo photogrammetry and its applications in 3D whole human body imaging. He is Scottish Chair of the BMVC and prior to his current position he was Chief Executive of the of the Turing Institute, Glasgow, which developed the ‘C3D’ imaging technology. He has written over 50 journal, technical and conference papers on 3D image processing, modelling virtual images and photogrammetry.

3ds Max 2009 Bible


3ds Max 2009 Bible

The only comprehensive reference-tutorial on 3ds Max available, this book is everyone's favorite. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking new ways to dazzle viewers with your creations, it's all here. You'll find pages of professional tips, loads of advice, and more than 150 step-by-step tutorials guaranteed to build your skills and spark your creativity. A 16-page color insert highlights cutting-edge work from 3D artists. A valuable companion DVD provides all the examples and content from the book, including unique models and textures you can customize on your own, and a searchable, full-color version of the book.

3ds Max 2009 Bible covers both 3ds Max 2009 and 3ds Max 2009 Design and covers:

* Navigating the viewports with the ViewCube, SteeringWheels, and other ways.
* Creating realistic materials with new ProMaterials.
* Using Spline Mapping to improve texture mapping over irregular shaped objects.
* Blending multiple texture maps together with the new Composite Map.
* Creating architectural walkthroughs with the Walkthrough Assistant.

Don't miss out on the newest version of this bestselling resource!

About the Author

Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including eight previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.

With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.

High Performance Multimedia:A Reader on the Technological, Cultural and Economic Dynamics of Multimedia


High Performance Multimedia:A Reader on the Technological, Cultural and Economic Dynamics of Multimedia

The focus of High Performance Multimedia is on the ever expanding European e-content industry. Production, aggregation and distribution of that content are the starting points to any future development towards a flourishing industry sector of the third millennium. Nevertheless, in addition to the diffusion of knowledge throughout the industry, digitalisation has completely changed the structure of the content business through the dissociation of content and media channel. This movement creates problems in the process of the business. Highest technological demands in time and money are limiting the size of e-content enterprises today. In contrast, its distribution is still being dominated by broadcasters and telecom providers that skim the biggest part of the profits. However, possibilities do arise when analyzing the industry of e-content. The European e-content market will be able to play a major role in the future by including all relevant players and their abilities. The challenge during the next years will be to stop the concentration on high-end technology and to create new adequate e-content services providing added value to everyone in Europe.

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